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Commercial Clothing Design Question

 
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thesergie

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Since: Feb 14, 2006
Posts: 1



(Msg. 1) Posted: Tue Feb 14, 2006 8:21 pm
Post subject: Commercial Clothing Design Question
Archived from groups: alt>graphics>illustrator (more info?)

Greetings to all! May you have an awesome Valentines Day!

Anyways.. on to the real stuff at hand. I just began designing t-shirts
for a local surf board company using Adobe Illustrator CS2. Since I
have 4+ years of experience in Photoshop, I would use that program to
design. Since it's easier to organize colors and scale images in
Illustrator, I redirected my design workflow toward that program.
There's one problem that's been bothering me though. To add a grungy
and cracked feeling to a graphic, I would usually make a random grunge
brush in Photoshop and mask out that texture from the graphic. But
because I don't know how to do that in Illustrator, I convert a
texture in Photoshop from raster to vector and export the paths to
Illustrator. Using a texture in Illustrator that has tons and tons of
paths slows down the computer like crazy, especially when just resizing
or changing the color. Simpifying the paths helps, but that doesn't
increase the speed too much even with my 2.5 GB of ram.
It would be helpful to know how professionals work with t-shirt
graphics and what workflow they would use in this situation and in
general. Maybe making the graphic in Illustrator and then masking out
the desired texture in Photoshop is the way to go, but I don't know
if that would cause problems in the printing process...

Thanks for the help!
-Sergie

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iehsmith

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Since: Feb 22, 2006
Posts: 318



(Msg. 2) Posted: Wed Feb 15, 2006 4:42 am
Post subject: Re: Commercial Clothing Design Question [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

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thesergie

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Since: Feb 15, 2006
Posts: 1



(Msg. 3) Posted: Wed Feb 15, 2006 10:28 am
Post subject: Re: Commercial Clothing Design Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks! I think I'll try working in Illustrator and then export to PSD
with layers so i can mask out individual layers in Photoshop.

I have another question. In Photoshop i can have one layer on top of
the other where the contents of the first knocks out/masks out the
contents of the layer underneath. Is there a way i can do this in
illustrator, where one layer can take an exact bite of its contents out
of another layer? Pathfinder's "minus back" doesnt work most of the
time, and when i use "subtract of shape area," the unwanted paths that
wouldnt be there if i used "minus back" still exist.

Also, using photoshop, is there a way to look at the color swatch of
all the colors being used in the graphic i am working in?

Thanks!
Sergie
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Paul Asente

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Since: Sep 17, 2003
Posts: 184



(Msg. 4) Posted: Sun Feb 19, 2006 8:47 pm
Post subject: Re: Commercial Clothing Design Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1139977286.561517.260320.TakeThisOut@g14g2000cwa.googlegroups.com>,
thesergie.TakeThisOut@comcast.net wrote:

> Greetings to all! May you have an awesome Valentines Day!
>
> Anyways.. on to the real stuff at hand. I just began designing t-shirts
> for a local surf board company using Adobe Illustrator CS2. Since I
> have 4+ years of experience in Photoshop, I would use that program to
> design. Since it's easier to organize colors and scale images in
> Illustrator, I redirected my design workflow toward that program.
> There's one problem that's been bothering me though. To add a grungy
> and cracked feeling to a graphic, I would usually make a random grunge
> brush in Photoshop and mask out that texture from the graphic. But
> because I don't know how to do that in Illustrator, I convert a
> texture in Photoshop from raster to vector and export the paths to
> Illustrator. Using a texture in Illustrator that has tons and tons of
> paths slows down the computer like crazy, especially when just resizing
> or changing the color. Simpifying the paths helps, but that doesn't
> increase the speed too much even with my 2.5 GB of ram.
> It would be helpful to know how professionals work with t-shirt
> graphics and what workflow they would use in this situation and in
> general. Maybe making the graphic in Illustrator and then masking out
> the desired texture in Photoshop is the way to go, but I don't know
> if that would cause problems in the printing process...
>
> Thanks for the help!
> -Sergie

I would create a "grunge" image and use it as an opacity mask in
Illustrator. If you want to go vector all the way, as a final step in
Illustrator, use Live Trace to convert the mask to vectors.

-- paul asente
To reply, make the host be the same as my last name
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